EditBusinessMessageText
Object Hierarchy:
Description:
public class EditBusinessMessageText :
TDObject
Edits the text of a text or game message sent on behalf of a business account; for bots only
Content:
Properties:
- public string business_connection_id { get; set construct; }
Unique identifier of business connection on behalf of which the
message was sent
- public int64 chat_id { get; set construct; }
The chat the message belongs to
- public InputMessageContent input_message_content { get; set construct; }
New text content of the message. Must be of type inputMessageText
- public int64 message_id { get; set construct; }
Identifier of the message
- public ReplyMarkup reply_markup { get; set construct; }
The new message reply markup; pass null if none
Creation methods:
Inherited Members:
All known members inherited from class GLib.Object
- @get
- @new
- @ref
- @set
- add_toggle_ref
- add_weak_pointer
- bind_property
- connect
- constructed
- disconnect
- dispose
- dup_data
- dup_qdata
- force_floating
- freeze_notify
- get_class
- get_data
- get_property
- get_qdata
- get_type
- getv
- interface_find_property
- interface_install_property
- interface_list_properties
- is_floating
- new_valist
- new_with_properties
- newv
- notify
- notify_property
- ref_count
- ref_sink
- remove_toggle_ref
- remove_weak_pointer
- replace_data
- replace_qdata
- set_data
- set_data_full
- set_property
- set_qdata
- set_qdata_full
- set_valist
- setv
- steal_data
- steal_qdata
- thaw_notify
- unref
- watch_closure
- weak_ref
- weak_unref